错误信息汇报_V1.0
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13NullReferenceException: Object reference not set to an instance of an object.WeaponList.GetShowWeaponAttr (System.Collections.Generic.Dictionary`2[TKey,TValue] szAttr, System.Int32[] showAttr) (at <00000000000000000000000000000000>:0) WeaponListProp.InitWeaponPropertyInfo (System.Int32 weaponId) (at <00000000000000000000000000000000>:0) WeaponListProp.OnWeaponSelected (System.Int32 nWeaponId) (at <00000000000000000000000000000000>:0) WeaponLevelList.OnClickWeaponItem (System.Int32 nWeaponID) (at <00000000000000000000000000000000>:0) BtnClickDelegate.Invoke (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) EventTriggerListener+<>c__DisplayClass45_0.b__0 () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000016323180012023/3/27 21:17:58
12NullReferenceException: Object reference not set to an instance of an object.WorldWarZ.JiaoHuUI.ClearView () (at <00000000000000000000000000000000>:0) WorldWarZ.DefaultGame.Initialize () (at <00000000000000000000000000000000>:0) WorldWarZ.GameMain.OnEnter (EasyGameKit.Fsm.IFsm`1[T] procedureOwner) (at <00000000000000000000000000000000>:0) EasyGameKit.Fsm.Fsm`1[T].ChangeState (System.Type stateType) (at <00000000000000000000000000000000>:0) WorldWarZ.GamePreloadAsset.OnEnter (EasyGameKit.Fsm.IFsm`1[T] procedureOwner) (at <00000000000000000000000000000000>:0) EasyGameKit.Fsm.Fsm`1[T].ChangeState (System.Type stateType) (at <00000000000000000000000000000000>:0) WorldWarZ.GameChangeScene.OnLoadSceneSuccess (System.Object sender, EasyGameKit.Event.GameEventArgs e) (at <00000000000000000000000000000000>:0) System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) (at <00000000000000000000000000000000>:0) EasyGameKit.EventPool`1[T].HandleEvent (System.Object sender, T e) (at <00000000000000000000000000000000>:0) EasyGameKit.EventPool`1[T].Update (S16323180012023/3/27 21:15:10
11NullReferenceException: Object reference not set to an instance of an object.CameraManager.SetAntiAliasing () (at <00000000000000000000000000000000>:0) CameraManager.InitCamera () (at <00000000000000000000000000000000>:0) WorldWarZ.GameBase.Initialize () (at <00000000000000000000000000000000>:0) WorldWarZ.DefaultGame.Initialize () (at <00000000000000000000000000000000>:0) WorldWarZ.GameMain.OnEnter (EasyGameKit.Fsm.IFsm`1[T] procedureOwner) (at <00000000000000000000000000000000>:0) EasyGameKit.Fsm.Fsm`1[T].ChangeState (System.Type stateType) (at <00000000000000000000000000000000>:0) WorldWarZ.GamePreloadAsset.OnEnter (EasyGameKit.Fsm.IFsm`1[T] procedureOwner) (at <00000000000000000000000000000000>:0) EasyGameKit.Fsm.Fsm`1[T].ChangeState (System.Type stateType) (at <00000000000000000000000000000000>:0) WorldWarZ.GameChangeScene.OnLoadSceneSuccess (System.Object sender, EasyGameKit.Event.GameEventArgs e) (at <00000000000000000000000000000000>:0) System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) (at <00000000000000000000000000000000>:0)16323150012023/3/27 20:07:57
10NullReferenceException: Object reference not set to an instance of an object.CameraManager.SetAntiAliasing () (at <00000000000000000000000000000000>:0) CameraManager.InitCamera () (at <00000000000000000000000000000000>:0) WorldWarZ.GameBase.Initialize () (at <00000000000000000000000000000000>:0) WorldWarZ.DefaultGame.Initialize () (at <00000000000000000000000000000000>:0) WorldWarZ.GameMain.OnEnter (EasyGameKit.Fsm.IFsm`1[T] procedureOwner) (at <00000000000000000000000000000000>:0) EasyGameKit.Fsm.Fsm`1[T].ChangeState (System.Type stateType) (at <00000000000000000000000000000000>:0) WorldWarZ.GamePreloadAsset.OnEnter (EasyGameKit.Fsm.IFsm`1[T] procedureOwner) (at <00000000000000000000000000000000>:0) EasyGameKit.Fsm.Fsm`1[T].ChangeState (System.Type stateType) (at <00000000000000000000000000000000>:0) WorldWarZ.GameChangeScene.OnLoadSceneSuccess (System.Object sender, EasyGameKit.Event.GameEventArgs e) (at <00000000000000000000000000000000>:0) System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) (at <00000000000000000000000000000000>:0)16323150012023/3/27 20:05:40
9NullReferenceException: Object reference not set to an instance of an object.WeaponList.GetShowWeaponAttr (System.Collections.Generic.Dictionary`2[TKey,TValue] szAttr, System.Int32[] showAttr) (at <00000000000000000000000000000000>:0) WeaponListProp.InitWeaponPropertyInfo (System.Int32 weaponId) (at <00000000000000000000000000000000>:0) WeaponListProp.OnWeaponSelected (System.Int32 nWeaponId) (at <00000000000000000000000000000000>:0) WeaponLevelList.OnClickWeaponItem (System.Int32 nWeaponID) (at <00000000000000000000000000000000>:0) WeaponLevelList.LoadWeaponListInfo (System.Int32 manufacturerId, WorldWarZ.Weapon_Type weaponType) (at <00000000000000000000000000000000>:0) WeaponLevelList+<>c__DisplayClass45_0.b__0 (UnityEngine.GameObject ) (at <00000000000000000000000000000000>:0) BtnClickDelegate.Invoke (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) EventTriggerListener+<>c__DisplayClass45_0.b__0 () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction.Invoke () (at <0000016323120012023/3/27 17:12:42
8NullReferenceException: Object reference not set to an instance of an object.WeaponList.GetShowWeaponAttr (System.Collections.Generic.Dictionary`2[TKey,TValue] szAttr, System.Int32[] showAttr) (at <00000000000000000000000000000000>:0) WeaponListProp.InitWeaponPropertyInfo (System.Int32 weaponId) (at <00000000000000000000000000000000>:0) WeaponListProp.OnWeaponSelected (System.Int32 nWeaponId) (at <00000000000000000000000000000000>:0) WeaponLevelList.OnClickWeaponItem (System.Int32 nWeaponID) (at <00000000000000000000000000000000>:0) BtnClickDelegate.Invoke (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) EventTriggerListener+<>c__DisplayClass45_0.b__0 () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000016323170012023/3/27 16:29:38
7NullReferenceException: Object reference not set to an instance of an object.BuildArrayUICtr.UpdateCostInfo (System.Int32 nToLevel) (at <00000000000000000000000000000000>:0) BuildArrayUICtr.BuildUpdate () (at <00000000000000000000000000000000>:0) BuildArrayUICtr.OnClickUpdate () (at <00000000000000000000000000000000>:0) BtnClickDelegate.Invoke (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) EventTriggerListener+<>c__DisplayClass45_0.b__0 () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <0000016323170012023/3/27 16:21:52
6NullReferenceException: Object reference not set to an instance of an object.BuildArrayUICtr.UpdateCostInfo (System.Int32 nToLevel) (at <00000000000000000000000000000000>:0) BuildArrayUICtr.BuildUpdate () (at <00000000000000000000000000000000>:0) BtnClickDelegate.Invoke (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) EventTriggerListener+<>c__DisplayClass45_0.b__0 () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputMod16323180012023/3/27 16:16:00
5NullReferenceException: Object reference not set to an instance of an object.WeaponList.GetShowWeaponAttr (System.Collections.Generic.Dictionary`2[TKey,TValue] szAttr, System.Int32[] showAttr) (at <00000000000000000000000000000000>:0) WeaponListProp.InitWeaponPropertyInfo (System.Int32 weaponId) (at <00000000000000000000000000000000>:0) WeaponListProp.OnWeaponSelected (System.Int32 nWeaponId) (at <00000000000000000000000000000000>:0) WeaponLevelList.OnClickWeaponItem (System.Int32 nWeaponID) (at <00000000000000000000000000000000>:0) WeaponLevelList.LoadWeaponListInfo (System.Int32 manufacturerId, WorldWarZ.Weapon_Type weaponType) (at <00000000000000000000000000000000>:0) WeaponLevelList+<>c__DisplayClass45_0.b__0 (UnityEngine.GameObject ) (at <00000000000000000000000000000000>:0) BtnClickDelegate.Invoke (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) EventTriggerListener+<>c__DisplayClass45_0.b__0 () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction.Invoke () (at <0000016323120012023/3/27 15:58:39
4NullReferenceException: Object reference not set to an instance of an object.BuildArrayUICtr.UpdateCostInfo (System.Int32 nToLevel) (at <00000000000000000000000000000000>:0) BuildArrayUICtr.BuildUpdate () (at <00000000000000000000000000000000>:0) BuildArrayUICtr.OnClickUpdate () (at <00000000000000000000000000000000>:0) BtnClickDelegate.Invoke (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) EventTriggerListener+<>c__DisplayClass45_0.b__0 () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <0000016323120012023/3/27 15:46:52
3NullReferenceException: Object reference not set to an instance of an object.SkillActionDamage.AinStartEvent (System.Object nAinIndex) (at <00000000000000000000000000000000>:0) SkillActionDamage.OnStart (WorldWarZ.TargetableObj pOwner, SkillBase pSkill, WorldWarZ.DRCPNSkillAction ActionCfg, System.Object pExtData, WorldWarZ.SkillAction_End skillAction_End, System.Int32 nNetId, SActionParam param) (at <00000000000000000000000000000000>:0) WorldWarZ.SkillActionPoolMgr.OnCrateAction (WorldWarZ.TargetableObj _pEntity, SkillBase pSkill, WorldWarZ.DRCPNSkillAction pSkillAction, System.Object szExtData, WorldWarZ.SkillAction_End skillAction_End, System.Int32 nNetId, SActionParam param) (at <00000000000000000000000000000000>:0) WorldWarZ.SkillActionPoolMgr.OnCrateAction (WorldWarZ.TargetableObj _pEntity, SkillBase pSkill, System.Int32 nActionId, System.Object szExtData, WorldWarZ.SkillAction_End skillAction_End, System.Int32 nNetId, SActionParam param) (at <00000000000000000000000000000000>:0) SkillController.OnDoAction (System.Int32 nActionId, SkillBase pSkill, System16323050012023/3/27 12:54:46
2NullReferenceException: Object reference not set to an instance of an object.WorldWarZ.PartnerUI.OnChangeFightState (UnityEngine.GameObject obj, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) EventTriggerListener+DataDelegate.Invoke (UnityEngine.GameObject go, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.16323080012023/3/27 12:53:24
1NullReferenceException: Object reference not set to an instance of an object.WorldWarZ.PartnerUI.OnChangeFightState (UnityEngine.GameObject obj, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) EventTriggerListener+DataDelegate.Invoke (UnityEngine.GameObject go, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.StandaloneInputModule.16323070012023/3/27 12:30:14
合计:13条记录